Gaming Events
Upcoming Events:
That’s it for Spring Semester 2026! Stay tuned for events in the fall!
Recent Events:

Carolina Seminar in Critical Game Studies Presents: “Take a Good Long Look: Gender in the Magic Mirror”
The Carolina Seminar in Critical Game Studies talk was held on Friday, April 17, on Zoom from 9 a.m. to 10:15 A.M. and was presented by UNC ECL Ph.D. candidate, Antonia DiNardo. This talk explored ideas of appearance, self-image, and the mirrored self in the discourse of transgender embodiment, from Harry Benjamin’s The Transsexual Phenomenon to modern video games. Exploring the use of mirrors as sites for managing character identity in a number f popular CRPGs, the talk deconstructed the ways in which games replicate restrictive psychosocial models of understanding gender and embodiment even as they offer increasing degrees of transgender representation.

YXBA: A Critical Graduate Play Salon Presents Morkborg!
On Thursday, March 26th, in Greenlaw 316 at 6:30 PM YXBA hosted a playthrough of the tabletop roleplaying game, Mork Borg, an apocalyptic fantasy role playing game inspired by doom metal. As quoted, “the game involves valleys riddled with undead, gothic cathedrals and a cursed forest … cannibal warlocks, poison peddlers from beyond the void and hungry gut worms.” Delightful!!!

Carolina Seminar in Critical Game Studies Presents “Recursivity, Repetition, and Race: Building a Methodology for Reading Race in Video Games”
The Carolina Seminar in Critical Game Studies talk was held on Wednesday, March 11th at 3:30 to 4:45p.m. in Donovan Lounge (Greenlaw 223) discussed how videogames and race have intermingled since the earliest days of the medium, yet game studies have yet to develop a sustained methodology to contend with the racial logics and aesthetic practices embedded within game texts. The talked asked: How do videogames function as racial projects? Does race function as a structuring force within game design? How do the structures of repetition inherent to games hold and transmit racial meaning? In this talk, Dr. Austin Anderson, Provostial Fellow at Stanford University and co-founder of the Stanford Critical Game Studies Lab, explored these questions by discussing his current book project: Racial Recursivity: A Methodology of Critical Race Game Studies, which creates a formalist ludic-textual framework for reading videogames as racial-cultural projects by exploring the role of repetition in racial practices and games.

Carolina Seminar in Critical Game Studies: Materializing Design Traces // Tracing Design Materials
The Carolina Seminar in Critical Game Studies held on Zoom Friday, February 27th from 9a.m. to 10:15a.m. featured Dr. Rilla Khaled, Associate Professor, Design and Computation Arts at Concordia University. Dr. Khaled discusses the Method for Design Materialization (MDM). MDM is a proposal for standardized approach to surfacing design practice logics and reasoning, through digital archiving coupled with regular and reflective journaling. Dr. Khaled demonstrated how to use MDM and how it supports theorization of game design.
Past Events:

































