Skip to main content
  • Meeting 1


Important Supplemental Readings

  • Colby, R., and M. Johnson, editors. Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing. Springer, 2013.
  • Egenfeldt-Nielsen, Simon, et al., editors. Serious Games in Education: A Global Perspective. Aarhus University Press, 2011.
  • Farber, Matthew. Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games. Vol. 80, Peter Lang, 2017.
  • Felicia, Patrick, editor. Game-Based Learning: Challenges and Opportunities. Cambridge Scholars Publishing, 2014.
  • Fletcher, J. D., and Sigmund Tobias, editors. Computer Games and Instruction. IAP, 2011.
  • Francis, Russell. “Towards a Theory of a Games Based Pedagogy.” Online Conferencing, Direct Learn Services Ltd., 2006, – games based pedagogy.pdf.
  • O’Neil, Harold F., et al., editors. Using Games and Simulations for Teaching and Assessment: Key Issues. Routledge, Taylor & Francis Group, 2016.
  • Prensky, Marc. Digital Game-Based Learning. McGraw-Hill, 2001.
  • Rooney, Pauline, and Nicola Whitton, editors. Game-Based Learning and the Power of Play: Exploring Evidence, Challenges and Future Directions. Cambridge Scholars Publishing, 2016.
  • Ruberg, Bonnie, and Amanda Phillips. “Not Gay as in Happy: Queer Resistance and Video Games (Introduction).” Game Studies, vol. 18, no. 3, Dec. 2018,
  • Suduiko, Aaron. “The Role of the Player in Video-Game Fictions.” Journal of the Philosophy of Games, vol. 1, no. 1, 29 Oct. 2018, pp. 1–17.,
  • Tad, Wee Hoe, editor. Design, Motivation, and Frameworks in Game-Based Learning. IGI Global, 2018.
  • Ware, Chris. Building Stories. 2nd ed., Pantheon, 2012.
  • Zagal, José P., and Amy Bruckman. “Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games.” Game Studies, vol. 8, no. 2, Dec. 2008,